Investigation on Contribution of AR and VR Involved in Remote Education
Alex MathewDivision of Electronics and Communication Engineering, Karunya Institute of Technology and Sciences (Deemed to be University), Coimbatore alexmathew20@karunya.edu.in0009-0003-2286-1397
Dr.K. Martin SagayamDivision of Electronics and Communication Engineering, Karunya Institute of Technology and Sciences (Deemed to be University), Coimbatore martinsagayam.k@gmail.com0000-0003-2080-0497
Anusha ChackoDepartment of Electronics and Communication Engineering Department, Vimal Jyothi Engineering College, Kannur, Kerala anushachacko@vjec.ac.in0000-0002-3148-8980
With their immersive and engaging experiences, augmented reality (AR) and virtual reality (VR) have developed into powerful tools that have the potential to completely change the educational landscape. The influence of virtual reality (VR) and augmented reality (AR) in education is reviewed in this paper, with an emphasis on new research and analytical applications that show how these technologies might improve learning outcomes and experiences. The capacity of virtual reality (VR) to produce captivating and immersive learning experiences demonstrates its influence in education. Better information retention, increased student engagement, and the growth of useful skills are the outcomes. AR, on the other hand, enhances conventional teaching resources by superimposing digital data onto the physical world. In order to give students an immersive and engaging learning experience while exploring pendulum dynamics, this paper details the design and creation of a Virtual Reality (VR) simulation for a basic pendulum physics experiment. The goal is to develop a virtual reality-based physics experiment simulation allowing users to perform a simple pendulum experiment by selecting different string lengths, initiating oscillation, timing the motion, and analysing results and. enhance conceptual understanding of pendulum motion and improve experimental skills in a virtual, risk-free environment. Preliminary user testing demonstrates the tool’s potential to complement traditional laboratory experiments and support remote learning. Additionally, we offer a case study on the creation of a Virtual Physics Laboratory and suggest an architecture and development process for Virtual Laboratory applications.